Wavedashing in smash 4

Duration: 15min 23sec Views: 1104 Submitted: 07.01.2020
Category: Creampie
Melee and Super Smash Bros. Ultimate that is performed by air dodging diagonally into the ground, causing the character to slide a short distance. While it is uncommon in casual play, high-level play of Melee effectively requires proper use of the technique; the Melee community sees wavedashing as an advanced technique superior to dashing because it allows players to perform any ground action while moving horizontally on the ground. Use of the technique is especially important for the metagame of characters with poor traction, such as Luigi , Mewtwo , and the Ice Climbers , and almost every other character requires some use of wavedashing for positioning and maneuvering, particularly in combos and mindgames. When air dodging diagonally to the ground, all of the momentum of the airdodge is transferred into horizontal ground movement, since the character can no longer fall. Additionally, performing a wavedash causes the game to recognize the character as landing from the helpless state due to air dodges causing the state.

Chronicling the evolution of movement in Super Smash Bros.

How To Do Smash Bros. Wii U's Version of Wavedashing

A wavedash is a technique in Super Smash Bros. Melee that causes a character to slide along the ground without walking or running. It transfers the momentum of the air dodge into a spurt of ground-based movement. Like L-Canceling and Short hopping , wavedashing is considered an advanced technique, and one of the first techniques smashers learn when they train for tournaments. While technically a glitch, Wavedash can be seen as merely a physics exploit.

Skip to Content. Chronicling the evolution of movement in Super Smash Bros. Character movement in Smash Bros. Ahead of Ultimate's launch, we look back at how the mechanics have shaped the game as we know it today.
When competitive Super Smash Bros. Brawl, they took matters into their own hands, modifying the game to build Project M , a game that ported Super Smash Bros. Melee mechanics such as L-cancelling and wavedashing into Brawl. However, a similar modification in the works for Super Smash Bros.